

So they do it and now there is no GrimReaper because The Grim Reaper now has a soul so the world flips off Dib and now he is the Grim Reaper with powers and shit skrr, but he doesn’t like it because he wants to be normal human Dib tryna live his alien-catching life. The Grim Reaper is a lil shook but yeah Dib asks him to visit Earth for like an hour, but Grim is like ‘no’ and Dib says ‘I’ll give ya my soul if you do’ because my boy is desperate :tm: and yeah, Grimmy boi is convinced because he’s souless and just wants to stop being the GrimBoi IG. So Dib goes ahead and does the spell and shit bing bang boom, he faints and wakes up in a white void with bing bang boom, you guessed it, The Grim Reaper. Dib has basically given up trying to unmask Zim (don’t worry, he’s still a paranormal addict) but he finds out about this spell that was said to ‘let people meet Death’ whatever that’s supposed to mean Haha, I know legitimately nothing about The Grim Reaper so this will be inaccurate, all I got was Scythe and Death but skk, I want my Dibby boi to do this.Īh, well this whole fiasco starts like, when Dib is 14 or smth, Zim is still there trying (and failing) to take over the world. always goes for whatever it sets out for, however bewildering the ride may be.-mainly for me so my forgetful ass doesn’t forget but you can read it IG. Rotary gun udders, spare ribs as cover - Death Jr. Putting it lightly, the bosses are just as twisted as the rest of the game, with a literal meatgrinder of a slaughterhouse duel in particular being so absurd that it lives up to the level’s name ‘Udder Madness’, as you can see below. Combat is never particularly taxing in normal encounters, but there are some late-game stages and boss fights that will have you clinging to your last (after)life. Rather than going on a collect-a-thon for items, you gather the souls of your enemies, expending them to clear passages.

Your scythe lets you double jump, glide, wall-jump, hang from hooks, and mantle over ledges.ĭJ’s Reaper heritage comes into play whenever you need to break open a gateway. Nothing comes close to the scythe in terms of utility though - equal parts a platforming marvel and a deadly weapon in the heat of combat. Thankfully, the camera system opts for one of the better PS1 styles, letting you rotate it left and right, while embracing a hefty dose of auto-aim with your guns while you strafe around.
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That’s no small feat, especially considering the PSP had two fewer triggers and only a single analog nub that has to pull double duty for movement and aiming. RELATED: This 3D Platformer Was Basically Mario 64 For Game Boy Advanceĭespite clearly pushing up against a tight budget and the PSP’s hardware limitations, Death Jr. It fits the image of the PSP at the time as the ‘grown-up’ alternative to the kid-friendly Nintendo DS, even if that attempt at maturity is intensely adolescent. The same goes for DJ’s arsenal of guns and his scythe, leaning into the Ratchet & Clank side of things. Nothing truly horrifying, but there’s plenty Samurai Jack-tier viscera going on, looking just monstrous and low-poly enough to skirt by the ESRB ratings board, C4-laden hamsters and all.
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You go through stages at your own pace, unlocking new tools and weapons as you navigate twisted alternate realities full of cartoonish demons. Plus, every one one of DJ’s friends is in mortal peril - even Dead Guppy - if he doesn’t act fast.īeyond that, the story is fairly forgettable, if amusingly tongue-in-cheek, with mild attempts at swearing on top of grizzly, stylized gore.

It’s a very Grimm Adventures of Billy & Mandy sort of tale, with a field trip gone wrong ripping a hole in reality that DJ has to undo if he wants to avoid being sent to military school. Together, this band of misfits are left to navigate the truest horror of all: public school. His best friends are other horror homages, including Pandora of Greek Myth, conjoined mad scientists, an unborn experiment in a jar, and (an implied formerly crucified) girl who’s pretty chill about having holes in her hands. stars its titular protagonist (DJ for short), the middle school student heir apparent to the Grim Reaper.
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Who would be so out of their mind as to charge headlong into a genre many believed was all but dead on anything outside Nintendo’s catalog? Backbone Entertainment and Konami, that’s who! Out of a scrapped Spyro spin-off came a cult classic series of adorably edge 3D platformers with more bite than the Jersey Devil.ĭeath Jr. Many have tried to one-up Mario in the realm of mascot platformers, yet most contenders gave up long before the PlayStation 2, let alone the PSP.
